Showing posts with label PDFs. Show all posts
Showing posts with label PDFs. Show all posts

Friday, May 22, 2015

May's Days of Savings!

May's Days of Savings!

Just a quick note to let everyone know that all CMG offerings are at 33% off the regular price here.


Thanks for taking a look!

As always,
Mark CMG Clover
CreativeMountainGames.com

Friday, December 19, 2014

The Friday Grab Bag - CMG Anniversary Sale

It's been thirteen years since CMG first began publishing gaming materials and so it's time for a 25% off sale here on RPGNow.com and here on Drive Thru RPG. Thank you for your continued patronage!

All the best,
Mark CMG
CreativeMountainGames.com


Essentially, a clearinghouse for topics not covered
elsewhere or needing a particular focus.
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Wednesday, November 26, 2014

Events & Play Wednesday - Upcoming Gamedays

Still in November but upcoming, Lake Geneva Games is hosted a gameday this Saturday, November 29th in celebration of the anniversary of their opening.  Watch for more information on the Lake Geneva Games Facebook page here and check the events list here.


Also, Kris Herzog is organizing a gameday for Saturday December 7th at 11 am to be held at Gregs Catering 3120 Roberts St, Franksville, Wisconsin 53126.  It's a short trip from the Milwaukee, Lake Geneva, and Kenosha areas, so stop on by for free gaming a great, reasonably-priced eats.  Join the event on its Facebook page here.


The third Sunday of December will once again include A Gathering of Gamers at the Pizza Ranch in Elkhorn, WI, from 11 am until 8 pm.  Lots of boardgaming and a $12 all day buffet includes endless beverages.


Look for the excitement to pick back up in the new year but these gamedays will help you get through the holidays if you live in the region.  Don't forget, for the Thanksgiving Holiday weekend, Creative Mountain Games is offering 25% Off its entire catalog here.

News of Conventions and Gamedays as well as pictures
from those I have attended and games I have played.
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Friday, October 31, 2014

The Friday Grab Bag - CMG Halloween Sale Ending

Just a heads up that the Halloween sale, 33% off on all CMG offerings at RPGNow and DriveThruRPG, is ending.  Thanks for all the purchases so far and in the future!


The Friday Grab Bag on CreativeMountainGames.com 
Essentially, a clearinghouse for topics not covered
elsewhere or needing a particular focus.
Please Like, Share, Plus, Tweet, Follow, and Comment!

Wednesday, April 17, 2013

April Showers of Savings

This time of year always seems a bit gloomy in my neck of the woods. As Spring comes on, we are often beset by showers. So it seemed like a good time to run a brief sale at 50% off on all CMG offerings as a way to combat the gloom. I hope you find something you like and will find useful to your gaming. Check out the CMG sale here on RPGNow!


Monday, April 2, 2012

30 Things Can Happen - System-Free Sourcebook

Today I thought I would mention the first product in a new Creative Mountain Games product line, a System-Free Sourcebooks (for Medieval Fantasy RPGs) called "30 Things Can Happen!"  It includes thirty tables of random Medieval Fantasy events and findings in urban, rural, and underground locations.  Each thirty entry table is divided into three ten entry categories, some with additional sub-options, making for nearly one thousand random results including the fun and fantastical.  Use these pages to help flesh out locations during prep or to perk up a flagging game session.  This invaluable resource is system-free and ready to help with any fantasy roleplaying game.  Please have a closer look and see if this can be useful to your gaming.

Monday, October 31, 2011

Model Castle Building

Here's a nifty little website with some baqsic information on the differences in castles over time.  The owner also sells plans for how to build models of some of them.  It's called Build Model Castles.  Take a look!


Saturday, October 8, 2011

Lurch! The Zombie Chess Game - In Print for Chicago EN World Gameday 30

I just got the printed copies of Lurch! The Zombie Chess Game back from the printers in plenty of time for the Chicago EN World Gameday 30 and they look quite nice.




Monday, October 3, 2011

Narrative Adventures and Limited IP Licensing

It's been discussed in a number of locations around the Internet at this point, so I thought it would be useful to write something a bit more official regarding a Limited IP Licensing Agreement (LILA) that will accompany each new Narrative Adventures release from Creative Mountain Games.  One of the difficulties with having so many small companies working in relative isolation in the tabletop roleplaying market is that a lot of great adventure material gets little exposure to those fans of systems for which the adventures were NOT written.  Taking a cue from Ryan Dancey and his genius move to create the Open Game License and movement, I decided the same idea could be utilized in a somewhat different way.  The idea behind the OGL was to allow smaller companies to create products for a main system that the primary company would find marginally unprofitable.  This, in turn, was also meant to drive the sale of the core rule books for the primary system.

The LILA is meant to allow outside creators to take some IP from an adventure (names of places, people, and items, for instance) and create statistical information compatible with their own system.  The results are intended to drive sales of the original adventure for the first publisher, to increase the number of adventures available for the second publisher (and the fans of the system of the second publisher), and to drive sales of the second publisher's core rules system.  This wouldn't simply apply to publishers, so fan conversions would also be encouraged (provided fans were careful not to cross IP boundaries of the systems in which they were working, of course).  Publishers of the conversions would point toward where the adventures were available and publishers of the adventures would point toward where the conversions were available.

One obvious problem would be that fans could do creating and be competing with their system's publisher.  But here the publisher would have some advantage in that they can more extensively use their own IP and marry it to the IP being used for the conversion.  Plus, a system publisher would also be able to bring much to the table in regard to additional bells and whistles such as artwork, layout and tradedress features not available to fans.  Furthermore, if a system publisher was going to go to the trouble of a conversion of another publisher's adventure, wouldn't the fans of the second publisher's system want to support that second publisher's efforts by purchasing the micro-PDF conversion?  I believe this would be the case.

It should also be mentioned that an official conversion carries the strength of being mechanically more sound.  Also noteworthy is that a conversion can be done in a weekend while a whole adventure can take weeks to produce.  A small publisher benefits greatly by having more support material for their system, so doing a handful of conversions in one month might well trump putting out a handful of full adventures in a year.  Most publishers would likely find some middle ground publishing both original adventures of their own as well as some conversions of adventures they find particularly compelling or easy to integrate to their system of choice.

I'm envisioning an eventual market where many small companies, some that make their own systems, are doing conversions back and forth under the aupices of LILAs, thus greatly increasing the variety of material available to their fans. 

Friday, September 30, 2011

End of September $3 Sale

Creative Mountain Games is having an end of month $3 sale on select titles here.  Offerings include:

Lurch is a basic beer and pretzels game based on board games like chess. It uses a standard eight by eight square board and fold-up miniature figures, pawns or markers, to denote the individual units. The Basic game is simple, and there are Advanced rules to increase the complexity for seasoned players. There are also over two dozen additional scenarios to add replayability and fun to the game. An additional section explains ways to use the game within your roleplaying game as well. This game is complete and includes Basic Game Rules, Advanced Game Rules, over two dozen Alphabetized Scenarios, dozens of paper miniatures and markers.


Playouts are layouts to be printed and used at the game table during play. In this PDF, you will find a small keep. It is four stories high with a sub-level that includes storage space and cells for prisoners or beasts. Consider the staircases somewhat fudged for use with a five-foot equals one inch grid. One could claim this keep has a garrison from one dozen to three dozen guards, if one considers the beds as bunk beds and assumes that those on duty give up their beds to those who are not. The artillery is somewhat downsized from the great siege machines and meant to be akin to spear-throwers. The final two pages include a blank background and Playouts bits in case you wish to add to the keep, change a few things around, or build something of your own in the same style. This small keep is perfect as a roadside toll collector, a starter-stronghold for up and coming PCs or even as a wizard’s tower of sorts. A GM could also claim it has long since been abandoned by civilized folks and now must be scourged of evil creatures.


This series of five encounters make use of a cunning 3rd-level Kobold Barbarian and his trap-making ability in a woodland setting near three small communities.  This new 18 page pdf features high-resolution Playouts (maps to be printed up for game table usage) for five separate encounter areas plus a bonus blank map with extra bits and pieces so that you can design limitless additional areas in the same style, or to expand the areas already detailed.


Can you steer your ship by the albatross? Do you dare to wear the Boar's Tusks of Goblinoid Slaying? Will casting the Shark's Feeding Frenzy on your companions save their skins?  This 32 page pdf takes many real world superstitions and gives you tips on how to use them in your game. Nearly one hundred Magic Items, Spells, and Advanced Creatures are included.


Need a quick cohort, some ready-made bodyguards, or even a main villain? Will adding a few details and adjusting the gear or wealth save you time when someone shows up without a PC ready?  Your time is valuable and this batch of NPCs will save you hours of busy work. Just add a tad of flavor, print one out, then plug and play away!   Grab a FREE 20th-level version of the Human Fighter NPC in the Demo. The eConic Characters Human Fighter NPC is for you!  (Demo is "locked" but product is not. Plus, the product is form-fillable!)


Need a quick cohort, some ready-made miniature thugs, or even a main villain? Will adding a few details and adjusting the gear or wealth save you time when someone shows up without a PC ready? Your time is valuable and this batch of NPCs will save you hours of busy work. Just add a tad of flavor, print one out, then plug and play away! Grab a FREE 20th-level version of the Halfling Rogue NPC in the Demo. (Demo is "locked" but product is not. Plus, the product is form-fillable!) The eConic Characters - Halfling Rogue NPC is for you!


Here is the indispensable PDF of forms that will grow even more useful with time. These sheets were built with adaptability in mind while not sacrificing a compactness that makes tidy record keeping a cinch. A two-sheet solution for non-casters is the first thing to greet you. That is backed up with a single blank spell sheet that can be used for young spellcasters, multiclass characters, or on its own as a spellbook, for when a GM wants to easily hand over a captured tome treasure. All of the base spellcasting classes then have their own sheets with room to add researched spells or new ones introduced to the campaign by the GM, of his own devising or from additional sources. You'll also find summoning lists for Nature's Allies and for Monsters. Just use the sheets you need and expand your character with additional sheets as needs be.  If you do not have the full version of Adobe Acrobat you can now save filled in forms with Adobe Reader 7.0 or newer! This is the best and easiest way to keep your character records.


What do a twenty year old wrecked ship and an exquisite musical instrument have in common? You will have to catch up to a certain bard to find out but there may be other old secrets that need to be dealt with before all is done! This finely crafted adventure is geared for characters up to fourth level and easily added to any campaign setting. Players will love this adventure, which will have them guessing and keep them on their toes. Packed with vivid NPCs, The Whispering Woodwind is a chase to right that which has gone terribly wrong...and there are plenty of surprises along the way.