Showing posts with label Writing. Show all posts
Showing posts with label Writing. Show all posts

Friday, August 19, 2016

The Friday Grab Bag - Book It

Over on io9.gizmodo.com, they explain "How to Tell if the First Draft of Your Novel Just Isn't Worth Salvaging" here.


Also, on rebellesociety.com, they give us "Writing Tips: Kurt Vonnegut’s 8 Essentials for a Good Short Story" here.


Finally, on writersdigest.com, we learn "11 Steps to Finding the Agent Who’ll Love Your Book" here.


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Friday, June 17, 2016

The Friday Grab Bag - Bookishness

Over on dose.com, comes the tense-challenged headline, "Book Owners Have Went Out Of Their Way To Create These 18 Creative Bookshelves."  Check them out here.


Also, on shelfmediagroup.com, they have a contest for the "Shelf Unbound Best Indie/Self-Published Book Competition" here.


Finally, on flavorwire.com, and although Banned Book Week is not until October, here are some "Famous Authors’ Funniest Responses to Their Books Being Banned."


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Monday, March 28, 2016

RPG Media Monday - Inklings

When I brought up Tolkien Reading Day on Friday, my buddy T.R. Knight (see his blog here) tweeted that he was "just starting to read 'The Fellowship: The Literary Lives of the Inklings'" and shared a goodreads.com review link here so I looked into the book a bit further.  I had heard of the Inklings and knew Tolkien and Lewis were members but not much more than that.  It certainly looks like an interesting book that tabletoppers of many stripes would find enjoyable.


Of the other two Inklings mentioned on the cover of The Fellowship, Owen Barfield might be the better known because his daughter Lucy figured so prominently in the writing if C.S. Lewis.  Lewis named one of his main characters after her and dedicated The Lion Witch and the Wardrobe to her:
My Dear Lucy, 
I wrote this story for you, but when I began it I had not realized that girls grow quicker than books. As a result you are already too old for fairy tales, and by the time it is printed and bound you will be older still. But some day you will be old enough to start reading fairy tales again. You can then take it down from some upper shelf, dust it, and tell me what you think of it. I shall probably be too deaf to hear, and too old to understand a word you say but I shall still be, 
your affectionate Godfather,
C. S. Lewis.
Even more information can be had on Owen Barfield at barfieldsociety.org here.


However, more germane to tabletop gamers might be the work of Charles Williams.  Like that of Tolkien and Lewis, he wrote some of his material in the fantasy genre.  I haven't read anything by him but now that I am becoming more familiar, I plan to rectify that in the future.  Some say Descent into Hell (1937) is his best work but after reading some summaries, I think I will start with his earlier Many Dimensions (1930) or maybe The Place of the Lion (1931).  I'm going to dig around for some more information and reviews before I decide so if you know anything, let me know in a spoiler-free manner, please.  Thanks!


News for Movies, Television, and more
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Friday, February 5, 2016

The Friday Grab Bag - Writing Advice

Over on thrillbent.com, Mark Waid shares "An Open Letter to Young Freelancers" here.


Also, on lifehacker.com, they ask "True or False? Pay Attention to a Story's Structure and Detect Whether It's Made Up?"  Find out more here.


Finally, on the Entrepreneur YouTube channel, they share "10 Words to Cut From Your Writing."  Watch and learn.



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Friday, January 29, 2016

The Friday Grab Bag - Self-Publishing

Over on writeaboutdragons.com, we're given "5 Sites You Need to See If You Want to Self Publish" here.


Also, on molly-greene.com, she discusses "6 Self-Publishing Missteps You Should Avoid" here.


Finally, on theartorder.com, they explain "How to Commission Art" here.


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Friday, October 2, 2015

The Friday Grab Bag - Collectors, Content, & Creativity

Over on vice.com, they take a look at "Cardboard Hoarders: Meet the UK's Most Obsessive Board Game Collectors" here.


Also, on networkedblogs.com, a system tries to help bloggers get their content in front of more eyes.  I haven't tried this myself but would love to hear more about it from anyone who reads this and knows the system.  See this one here.


Finally, on writerunderground.com, they take a look at "Ira Glass On Creativity (or, The Gap Between Our Taste And Our Work…)" here.  Work hard and mind the gap!


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Friday, September 11, 2015

The Friday Grab Bag - DM Lessons, Stan Lee's Tips, & Rejectomancy

Over on fastcocreate.com, there are "4 Lessons In Storytelling From a Screenwriter Who's Also a D&D Dungeon Master" here.


Also, on ign.com, you'll find "Stan Lee's Tips on How to Create a Good Superhero" here.


Finally, on rejectomancy.com, you'll find a wealth of advice from writer Aeryn Rudel here.


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Friday, August 28, 2015

The Friday Grab Bag - StoryCorps, Show vs Tell, & Archery

Over on ideas.ted.com, they share "The art of storytelling according to StoryCorps and Humans of New York" here.


Also, on writerswrite.co.za, they suggest "Five instances when you need to tell (and not show)" here.


Finally, on inkandquills.com, they tell us "What Writers Need to Know About Archery" here.


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Friday, July 31, 2015

The Friday Grab Bag - Ed Greenwood, Road Trips, & Games Workshop

Over on publishersweekly.com, we learn "Fantasy Writer Greenwood Launching Publishing Group" here.  "This fall, he is launching an unconventional publishing group of his own, called The Ed Greenwood Group (TEGG), where he will focus on titles—as well as games and art—involving newly created fantasy worlds."


Also, on atlasobscura.com, check out "The Obsessively Detailed Map of American Literature's Most Epic Road Trips" here.


Finally, on natfka.blogspot.com, they claim to have some dirt from Gen Con regarding Games Workshop here.


The Friday Grab Bag on CreativeMountainGames.com 
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Friday, July 10, 2015

The Friday Grab Bag - Opening Books, Page Turning, & Gaiman on Pratchett

Over on studiop52.com, among other places, they have shared "How to Open a New Book" here.


Also, on theatlantic.com, they ask "What If Authors Were Paid Every Time Someone Turned a Page?" based on Amazon's idea that writers should be paid based on whether readers turn pages.  Learn more here.


Finally, on the Arts & Ideas at the JCCSF YouTube channel, take a quick hour and a half to watch "Neil Gaiman on Terry Pratchett and writing, in conversation with Michael Chabon."  Enjoy!



The Friday Grab Bag on CreativeMountainGames.com 
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Friday, May 8, 2015

The Friday Grab Bag - Writing Tips, Tricks, & Advice

Over on openculture.com, a recent article shares "David Ogilvy’s 1982 Memo 'How to Write' Offers 10 Pieces of Timeless Advice" here.

Also, from terribleminds.com, Chuck Wendig gives us "A Smattering of Stupid Writer Tricks" here.


Finally, from the University of California Television (UCTV) YouTube channel, there is a pleasantly lengthy video from some time ago featuring "An Evening with Ray Bradbury 2001."  Enjoy.



The Friday Grab Bag on CreativeMountainGames.com 
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Sunday, March 29, 2015

Sunday Funnies - Gummi Worm Dune, Worst Two Fonts, & Batmen

Overon io9.com, "The story of Dune, recreated with Gummi worms" here.


Also on Motherboard, "Someone Combined the Two Worst Fonts in Existence" here.


Finally on Viral Nova, "This Is What Batman Would Look Like In 16 Different Time Periods" here.


Humor, often gaming-related,
to start the week with a chuckle.
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Friday, February 6, 2015

The Friday Grab Bag - Novel Pay, Writing Principles & Gaiman's Advice

Over her blog, kameronhurley.com, a successful author-on-the-rise goes into great detail regarding "What I Get Paid For My Novels: Or, Why I’m Not Quitting My Day Job" here.


Also, on lifehacker.com, Herbert Lui gives us "Four Basic Writing Principles You Can Use in Everyday Life" here.


Finally, on writerscircle.com, we get "Neil Gaiman's Advice To Those Who Just Can't Get Their Thoughts On Paper" here.


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Friday, January 9, 2015

The Friday Grab Bag - The Genre Debate, Educational Gaming, & OSR Designing

Over on The New Yorker website, Joshua Rothman wrote an interesting literary piece on "A Better Way to Think About the Genre Debate" here.


Also, the orlandosentinel.com website describes an "After-school Game Changer[, a] program [that] combines education, dragon-slaying" here.


Finally, Mystic Bull Games wrote a position piece last August urging publishers, game designers, writers, etc. to "Stop Telling Stories or How to Design for the OSR."  This, however, strikes me as misleading from the jump off as he says that "TLDR: Make a world. Put interesting stuff in it. Some stuff is really bad. Some stuff is really good. It’s hard to tell the difference until characters start messing with them. The DM and players tell the stories, not you."  In truth, not only should the designers not try to be telling a particular story, but also the GM and players simply play the game, and a story (good, bad, somewhere in between) emerges as a byproduct of that gameplay.  Paul Wolfe makes this idea more clear when he explains, "All that’s going to be left is the story that the players and the DM tell years later."  He also makes the mistake of calling the referees and facilitators of these games "DM" rather than "GM" which is problematic for Traveller enthusiasts, Gamma World fans, Boot Hill owners, and players of all sorts of OSR Roleplaying Games that do NOT have "dungeons."  Of course, I am not necessarily assuming he is using the R in OSR as Roleplaying rather than Revival or Renaissance which would make it problematic even more so for Old School wargamers and boardgamers, but that's not really the focus here.

Where Paul missteps is by writing as if this is exclusively an OSR situation.  This isn't just in regard to the OSR, this is a tenet of all roleplay gaming (though less so regarding RPGs with Storytelling Elements and not necessarily at all regarding full-fledged Storytelling Games, but we'll leave those aside).  In Roleplaying Games, the GM creates (or buys) a setting, complete with fleshed out nouns (people, places, things).  Players create characters that exist in that setting, therefore requiring the approval of the GM for whatever they create (usually some guidance from the system being used or some assistance from the GM is all that is needed).  Finally, the players, through their characters, interact with the setting and as they describe their actions, the GM adjudicates (often using dice for random outcomes) and describes the consequences.  The GM can give the players information with an overall view or from the perspective of their individual characters and the players can ask questions about what their characters know and sense (see, hear, etc.).  This process is repeated through the lives of the characters, and those characters develop even as the players become more experienced with the game.  However, it is a common mistake for folks to see RPGs as a way to write stories rather than a way to play a game from which a story might emerge, and I think the way in which Paul states his position leaves open that misinterpretation.  For the most part, I think Paul is on the right track but stops just short of giving the bigger picture.


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Sunday, November 23, 2014

Sunday Funnies - Guardians Ending(s), Chinese Star Wars Comic, & Worse Ideas

Over on the How It Should Have Ended YouTube channel, they take on The Guardians of the Galaxy.  Enjoy.



Over on nickstember.com, there is a Chinese Star Wars Comic here.


If you're stuck for a worse idea than anything you can't come up with on your own, visit "The Terrible Crossover Fanfiction Idea Generator" here.


Humor, often gaming-related,
to start the week with a chuckle.
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Friday, November 7, 2014

The Friday Grab Bag - Writer's Roleplaying

Over on the Tribality website, there is a new Rich Howard article titled "A Writer’s Guide to Better Roleplaying: Developing Character at the Table."  Read more here.


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Thursday, June 26, 2014

31 Essential Science Fiction Terms

Over on io9.com, there is a recent article titled "31 Essential Science Fiction Terms And Where They Came From."  Find out more here!


Monday, May 26, 2014

Saturday, May 3, 2014

2014 Baen Fantasy Adventure Award

This is the inaugural year for the Baen Fantasy Adventure Award. If you can put together a fine short story, according to their guidelines, and submit it, you might be a winner. Read more here!


Saturday, April 26, 2014

Paul Kemp on Midlist Writing

Over on Twitter, then transferred to his blog, Paul Kemp weighed in with a "Twitter Discourse on the Financial Realities of Midlist Writing." Read more here!