TLDR: I love being an 18hrs+ Gary Con GM and will continue to love it until they bury me with my 1E AD&D DMG on my chest and my DM screen over my eyes.
However, apropos of the recent server difficulties, Gary Con could take some pressure off the servers by letting GMs who run 18hrs+ worth of games register along with the gold badge attendees, or just after but before the silver badge attendees. We don't take many tickets, because we're working so many hours, and it's harder to find games to fit our schedule. This is in part due to our schedule being mostly set long before event registration, which means we can't swap around time slots as easily as someone building a full con schedule from the ground up once the events are revealed. You can imagine how often I've seen the event schedule and realized there is one particular game or another each year in a slot I've already committed to GM something.
Still, I'd imagine there must be enough of us to make some difference on the server. How many 18hrs+ GMs are there? I guess it's been the same as the number of GM t-shirts for the last few years. Maybe gold level registration could be a 24hrs+ GM perk?
Personally, I stopped vying for VIP games a long time ago, to leave those seats for newer attendees. There aren't many top dogs and/or former TSR folks around who I haven't gamed with at some point over the years, so I have felt it best, as a general policy since GC II or III, to let some others enjoy that experience. I'm sure for many it is a large part of why they attend Gary Con. So, too, I play all sorts of games (wargames, RPGs, boardgames, card games, etc), so it is likely less touble than for some others. I'd bet there are some Gary Con GMs who mainly RPG or who come to Gary Con strictly for the wargaming, which is what I primarily like to do as there tends to be less of this year round for me with each passing year. For those folks it can be much tougher to find games in which to play and recharge the batteries before getting back to those GMing duties.
(Cue Yon Yonson and a couple of others pointing out they GM 40hrs+!)
Don't get me wrong, the free admission at silver badge level, the free GM t-shirt, and other perks are super nice and very generous. I love them all! And make no mistake, I love GMing and those of us who do it for 18hrs+ do it mainly because it is what we love to do. We do it most of our gaming life and we'd likely do it at Gary Con for even fewer rewards, though I am loathe to admit it and probably risking the wrath of my fellow 18hrs+ GMs by mentioning this. I also know that this post will come off as largely self-serving. But being able to be a bit more selective registering for events in the slots we have available as 18hrs+ GMs would be a treasure worth its weight in triple experience points! Thank you for indulging me by taking the time to read this post.
(I snagged the GM t-shirt artwork example from the Intrawebs)
Showing posts with label GMing. Show all posts
Showing posts with label GMing. Show all posts
Sunday, February 23, 2020
Friday, March 4, 2016
The Friday Grab Bag - March Fo(u)rth for GM's Day!
GM's Day! is March 4th. It is the day the RPGing community celebrates the hard work our GMs do. Like Mother's Day or Father's Day, it is a day of appreciation. You can pick up a gift for your GM or bake them a cake. Get them a nice card or finish that character background you promised. Or run a game for them! Just make sure you tell them how much you appreciate all the hard work they do running games for you. Be sure to also Like and Share the GM's Day Facebook page here.
Also, let us not forget that on this day in 2008 we lost one of the greatest GMs of all time, and a founder of our hobby, Gary Gygax. Let's remember him today and roll some dice in his honor.
As part of the GM's Day celebration, Creative Mountain Games, along with many other publishers, is offering a substantial discount off their wares at RPGNow.com here and Drive Thru RPG here. Finally, if you happen to be at Gary Con VIII in Lake Geneva, WI, this weekend, seek me out and say "Hello!" Maybe we will get the chance to throw some dice together!
Also, let us not forget that on this day in 2008 we lost one of the greatest GMs of all time, and a founder of our hobby, Gary Gygax. Let's remember him today and roll some dice in his honor.
As part of the GM's Day celebration, Creative Mountain Games, along with many other publishers, is offering a substantial discount off their wares at RPGNow.com here and Drive Thru RPG here. Finally, if you happen to be at Gary Con VIII in Lake Geneva, WI, this weekend, seek me out and say "Hello!" Maybe we will get the chance to throw some dice together!
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elsewhere or needing a particular focus.
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Friday, February 26, 2016
The Friday Grab Bag - CMG & GM's Day!
Here's a quick note about some upcoming website adjustments for the CMG Blog Triad that will manifest in March. I've often felt that having some types of cartography on Terrain Tuesday on MFWARS.com was shoehorning. While I feel battlemats, battlemaps, and the like work well for this category, because they are essentially two-dimensional terrain, larger scale maps and cartography are going to move starting in March to the Grymvald.com corner of the CMG Blog Triad appearing on what will be dubbed as Mapping Monday. They fit better with the setting-oriented blogging for Grymvald.com. This will replace the old Monday blog on Grymvald.com known as RPG Media Monday which will in turn move to the CreativeMountainGames.com Monday blog slot. That will replace Media News Monday, since I have often felt that news there was not very timely. What I had posted there either had been widespread news by the time it was posted or would work well enough under the heading of RPG Media Monday. I hope these adjustments don't throw anyone for a loop. I feel they will work better going forward.
Thanks! - Mark CMG
Also, don't forget about the GM's Day Sale with the holiday just a week away. With the holiday fast approaching, CMG is offering up some great prices on offerings for your GM or yourself. All of the items in the CMG catalog are marked down to $1 and the remaining three items are at 50% off the normal selling price. Grab something for you GM *OR* for yourself while the prices are so low. Check out the savings here.
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Friday, February 19, 2016
The Friday Grab Bag - GM's Day Sale
With the holiday fast approaching, CMG is offering up some great prices on offerings for your GM or yourself. All but three of the items in the CMG catalog are marked down to $1 and the remaining three items are at 50% off the normal selling price. Grab something for you GM *OR* for yourself while the prices are so low. Snag a copy of "30 Things Can Happen" for just one dollar here.
Also, the excellent "Fighting Fire - Ernie Gygax Benefit Adventure" is available for half the normal price here.
Finally, the dangerous sourcebook "Superstitions" is only one dollar, as well, here.
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Friday, September 11, 2015
The Friday Grab Bag - DM Lessons, Stan Lee's Tips, & Rejectomancy
Over on fastcocreate.com, there are "4 Lessons In Storytelling From a Screenwriter Who's Also a D&D Dungeon Master" here.
Also, on ign.com, you'll find "Stan Lee's Tips on How to Create a Good Superhero" here.
Finally, on rejectomancy.com, you'll find a wealth of advice from writer Aeryn Rudel here.
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Wednesday, August 12, 2015
Events & Play Wednesday - August RPG Blog Carnival
This month's RPG Blog Carnival is being shepherded here on the CMG Blog Triad and the topic is "Convention Gaming." Folks can keep track this month by following this post. I'll even add links for subsequent parts in the comments section below where readers will also find links to the many blogs participating this month. To follow the RPG Blog Carnival each and every month, visit the new topics page and archives for the RPG Blog Carnival on roleplayingtips.com.Since this month is about conventions, I thought my Events & Play Wednesday section might be just the location to highlight some of the blog posts from other quarters that have thus far come in . . .
Over on canageek.wordpress.com, the Canadian Geek gives some "Convention Game Advice" here.
Also, on boardent.blogspot.com, they discuss "The Endless Dungeon - GENCON" here.
Finally, on worldbuilderblog.me, they urge "C’mon! Go to a Gaming Convention!" Find out why here.
News of Conventions and Gamedays as well as pictures
from those I have attended and games I have played.
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Saturday, August 1, 2015
RPG Blog Carnival: Convention Gaming, Part I - Getting Started
This month's RPG Blog Carnival is being shepherded here on the CMG Blog Triad and the topic is "Convention Gaming." Folks can keep track this month by following this post. I'll even add links for subsequent parts in the comments section below where readers will also find links to the many blogs participating this month. To follow the RPG Blog Carnival each and every month, visit the new topics page and archives for the RPG Blog Carnival on roleplayingtips.com.
This month on the RPG Blog Carnival, the focus is on "Convention Gaming." This seems appropriate since Gen Con Indy is currently in full swing and is the biggest RPG convention in North America (perhaps the world?). I've been attending Gen Con off and on since the mid-1970s and the gaming at these events can be awesome. I'm not there this year, unfortunately, but I am sure everyone is doing their utmost to have the best four days in gaming, as the slogan suggests. There is always a ton to do and see and if you cannot find games to play at Gen Con, you're simply not trying. Or, more likely, trying your best to avoid them.
The number of topics a blogger could find to write in regard to Convention Gaming is broad and diverse. One might choose to write about running games at conventions, or playing in them. Finding a game or working out a good schedule might be worthy of words. Game prep for conventions is every bit as important as running or playing, for both GMs and players. There are even many tips one could give on the best comforts and amenities to secure to maximize your enjoyment during convention play. I'm going to focus on GMing, since that is what I tend to do most often and what I love doing most of all.
One of the things to get used to when running a convention game (or even games at smaller events like gamedays) is playing with strangers. It may even be that none of the folks at the table know one another. It helps a great deal to have pre-generated characters in these situations. Ask the players to sift through them and for each to choose one. While it might seem efficient to have only enough characters for the number of players, I find having a few extras allows all of the players a chance to be sure they have something with which they can play comfortably. If one or two of the characters are integral to the scenario, be sure to mention that up front. There are always players ready to grab the indispensable personalities. If any character is desired by more than one player, have them roll off and perhaps throw a little something extra to the player who doesn't win their first choice.
Once characters are selected, go around the table and ask the players to introduce themselves and their character. Some GMs even provide placards for the players that includes the character name and a place to write their own name as well. These can also be made ad hoc with cardstock or folded paper. Keep this process moving quickly so that you don't cut into too much of the adventuring time. With experienced convention players, they'll be ready to jump right in so be sure to swiftly answer any questions new players might have.
Some players will want to make changes to their characters or their gear. I'd advise against it. Allowing even minor changes for one player can cascade around the table. Before you know it, you're a half hour into your time slot and haven't even begun in earnest. An experienced convention Game Master will have things up and running in ten minutes or less but don't worry if it takes a little longer when you're new to the process. Now that the characters are sorted and the players introduced, you can start.
Flashing back to when you were prepping, there is always the danger that you've not prepared enough or have so much material lined up that the time slot will not accommodate it all. Not having enough material can be very problematic unless you are a GM who can stretch without it being obvious. This is a rare GM, indeed. If the players feel you are throwing up road blocks to impede their progress or adding in last minute red herrings to keep them from completing their mission, they will find the session unsatisfying. You're better off ending with the prepared material a little early with happy players than beefing up the hit points of every creature or adding lots more of the same old monsters just to fluff up what you have.
Once, I had a group of players who worked so well together they greatly exceeded my expectations and the final planned encounter was overcome with a half hour left in the time slot. Rather than try to fake my way through, I fessed up to the group and they were actually pleased that they had surprised me by doing so well. A couple of the players were happy to have a bit of a break before their next game to grab a bite to eat and the others rehashed the game and enjoyed that almost as much as playing through the adventure.
So, too, having more material than can reasonably be tackled in your allotted time can be a curse or a blessing. While it is true that forcing players along a path so that everything is encountered or winding up the game with an encounter that clearly doesn't inspire players to feel they've reached a finale is going to leave them unsatisfied, at least with an abundance of material you can find ways to trim it on the fly. Not long after the session that ended early, I began setting up convention games that were ready to be trimmed by design.
The formula is simple. For a start, you know you want an opener that gives the players their mission for the adventure. While I run campaigns at home as a sandbox, and prefer it that way, convention games require more focus. There's no time for the players to be foundering just to get their marching orders. Even those who run a sandboxy type of convention game make sure to get the players into the action quickly. If you've spent ten minutes of a four hour time slot getting the characters in the hands of the players and you spend more than twenty minutes getting them to dive in to the meat of the adventure, you're going to find it difficult to fully crescendo and hit some true high points.
Once I've sorted out the pregens with my players, I like to begin a convention game in media res. I put the player's characters right into the action and then throw in some extra information during the narrative descriptions. This information will help the players understand where the characters are, what they are doing there, and what it is likely they will be planning to do if they want to achieve the goals of the adventure. Just a year and a half ago at Gary Con, I ran an adventure where the players began the game working their way through a mountain pass in the early morning only to discover that an army of pig-faced orcs was coming in the opposite direction with two mammoths tramping along in their lead.
As they began to make their plans I was able to slip in information about the lay of the land beyond and how they'd have to make sure to deal with the orcs quickly if they hoped to cross the icy plain on the far side and arrive at an outpost before nightfall. I made sure too mention that camping on the plain was fraught with perils best avoided like frost giants and winter wolves. Without any assurance the army would simply march on through if they hid and waited it out, they decided fighting was their only option. While they were hunkering down and taking up positions to fight off the army, I was able to "remind" them of what their characters hoped to find at the outpost. Although the orcs were many, and there was a danger of being overrun, they discovered their characters had plenty of fight in them and more than enough wits to drive the host back out onto the plains, fleeing in all directions.
The number of topics a blogger could find to write in regard to Convention Gaming is broad and diverse. One might choose to write about running games at conventions, or playing in them. Finding a game or working out a good schedule might be worthy of words. Game prep for conventions is every bit as important as running or playing, for both GMs and players. There are even many tips one could give on the best comforts and amenities to secure to maximize your enjoyment during convention play. I'm going to focus on GMing, since that is what I tend to do most often and what I love doing most of all.
One of the things to get used to when running a convention game (or even games at smaller events like gamedays) is playing with strangers. It may even be that none of the folks at the table know one another. It helps a great deal to have pre-generated characters in these situations. Ask the players to sift through them and for each to choose one. While it might seem efficient to have only enough characters for the number of players, I find having a few extras allows all of the players a chance to be sure they have something with which they can play comfortably. If one or two of the characters are integral to the scenario, be sure to mention that up front. There are always players ready to grab the indispensable personalities. If any character is desired by more than one player, have them roll off and perhaps throw a little something extra to the player who doesn't win their first choice.
Once characters are selected, go around the table and ask the players to introduce themselves and their character. Some GMs even provide placards for the players that includes the character name and a place to write their own name as well. These can also be made ad hoc with cardstock or folded paper. Keep this process moving quickly so that you don't cut into too much of the adventuring time. With experienced convention players, they'll be ready to jump right in so be sure to swiftly answer any questions new players might have.
Some players will want to make changes to their characters or their gear. I'd advise against it. Allowing even minor changes for one player can cascade around the table. Before you know it, you're a half hour into your time slot and haven't even begun in earnest. An experienced convention Game Master will have things up and running in ten minutes or less but don't worry if it takes a little longer when you're new to the process. Now that the characters are sorted and the players introduced, you can start.
Flashing back to when you were prepping, there is always the danger that you've not prepared enough or have so much material lined up that the time slot will not accommodate it all. Not having enough material can be very problematic unless you are a GM who can stretch without it being obvious. This is a rare GM, indeed. If the players feel you are throwing up road blocks to impede their progress or adding in last minute red herrings to keep them from completing their mission, they will find the session unsatisfying. You're better off ending with the prepared material a little early with happy players than beefing up the hit points of every creature or adding lots more of the same old monsters just to fluff up what you have.
Once, I had a group of players who worked so well together they greatly exceeded my expectations and the final planned encounter was overcome with a half hour left in the time slot. Rather than try to fake my way through, I fessed up to the group and they were actually pleased that they had surprised me by doing so well. A couple of the players were happy to have a bit of a break before their next game to grab a bite to eat and the others rehashed the game and enjoyed that almost as much as playing through the adventure.
So, too, having more material than can reasonably be tackled in your allotted time can be a curse or a blessing. While it is true that forcing players along a path so that everything is encountered or winding up the game with an encounter that clearly doesn't inspire players to feel they've reached a finale is going to leave them unsatisfied, at least with an abundance of material you can find ways to trim it on the fly. Not long after the session that ended early, I began setting up convention games that were ready to be trimmed by design.
The formula is simple. For a start, you know you want an opener that gives the players their mission for the adventure. While I run campaigns at home as a sandbox, and prefer it that way, convention games require more focus. There's no time for the players to be foundering just to get their marching orders. Even those who run a sandboxy type of convention game make sure to get the players into the action quickly. If you've spent ten minutes of a four hour time slot getting the characters in the hands of the players and you spend more than twenty minutes getting them to dive in to the meat of the adventure, you're going to find it difficult to fully crescendo and hit some true high points.
Once I've sorted out the pregens with my players, I like to begin a convention game in media res. I put the player's characters right into the action and then throw in some extra information during the narrative descriptions. This information will help the players understand where the characters are, what they are doing there, and what it is likely they will be planning to do if they want to achieve the goals of the adventure. Just a year and a half ago at Gary Con, I ran an adventure where the players began the game working their way through a mountain pass in the early morning only to discover that an army of pig-faced orcs was coming in the opposite direction with two mammoths tramping along in their lead.
As they began to make their plans I was able to slip in information about the lay of the land beyond and how they'd have to make sure to deal with the orcs quickly if they hoped to cross the icy plain on the far side and arrive at an outpost before nightfall. I made sure too mention that camping on the plain was fraught with perils best avoided like frost giants and winter wolves. Without any assurance the army would simply march on through if they hid and waited it out, they decided fighting was their only option. While they were hunkering down and taking up positions to fight off the army, I was able to "remind" them of what their characters hoped to find at the outpost. Although the orcs were many, and there was a danger of being overrun, they discovered their characters had plenty of fight in them and more than enough wits to drive the host back out onto the plains, fleeing in all directions.
I'll be sharing Part II of this Convention Gaming series next week
with more of my formula for successful Convention Gaming as a GM,
so please be sure to watch for it.
Friday, March 20, 2015
The Friday Grab Bag - Kids' Castle, Christopher West Interview, & DMG Review
Over on frontdoor.com, check out this nifty "Castle-Themed Kids' Bedroom in Austin, Texas" here.
Also, tribality.com shared an interview just last month with Cartographer Christopher West here.
Finally, on The Escapist, they posted an interview earlier this year for the 5th Edition Dungeons & Dragons Dungeon Masters Guide here.
Also, tribality.com shared an interview just last month with Cartographer Christopher West here.
Finally, on The Escapist, they posted an interview earlier this year for the 5th Edition Dungeons & Dragons Dungeon Masters Guide here.
Essentially, a clearinghouse for topics not covered
elsewhere or needing a particular focus.
elsewhere or needing a particular focus.
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Wednesday, March 4, 2015
Events & Play Wednesday - March Fo(u)rth for GM's Day! & Remember Gary Gygax
GM's Day! is March 4th. It is the day the RPGing community celebrates the hard work our GMs do. Like Mother's Day or Father's Day, it is a day of appreciation. You can pick up a gift for your GM or bake them a cake. Get them a nice card or finish that character background you promised. Or run a game for them! Just make sure you tell them how much you appreciate all the hard work they do running their game for you. Be sure to also Like and Share the GM's Day Facebook page here.
As part of the GM's Day celebration, Creative Mountain Games, along with many other publishers, is offering 30% off the full catalog here on RPGNow.com here and Drive Thru RPG here.
Also, let us not forget that on this day in 2008 we lost one of the greatest GMs of all time, and a founder of our hobby, Gary Gygax. Let's remember him today and roll some dice in his honor.
As part of the GM's Day celebration, Creative Mountain Games, along with many other publishers, is offering 30% off the full catalog here on RPGNow.com here and Drive Thru RPG here.
Also, let us not forget that on this day in 2008 we lost one of the greatest GMs of all time, and a founder of our hobby, Gary Gygax. Let's remember him today and roll some dice in his honor.
News of Conventions and Gamedays as well as pictures
from those I have attended and games I have played.
Please Like, Share, Plus, Tweet, Follow, and Comment!
Monday, March 2, 2015
RPG Blog Carnival: Best GM Ever
This month's Blog Carnival is being shepherded here on this blog and the topic is "Best GM Ever." Folks can keep track this month by following this post and each new month and visit the archives for the Blog Carnival on roleplayingtips.com here.
This month on the RPG Blog Carnival, there will be a lot of discussion about the "Best GM Ever." Some folks will contend it is one particular person they met, either recently or back in their distant memory, who ran a game so enthralling the players speak of it every chance they get. They will tell the tale of one particular adventure where the group nearly lost one or more of the party to certain death. The players will recount how they were ever on their toes and had to dig around for just the right information to find an object quite precious and rescue someone from peril. They faced many dangers along the way though none compared to the fight in the grand finale that no one thought could be accomplished or the big reveal when the mystery was solved. They will all be right.
However, other folks will post that it is someone else, someone who has a particular set of skills, skills that they have seen in part here and there spread out among many GMs. They will point out that their one friend, So-and-so, might be a contender for the title, since he has a game world he has developed for years that has served their group through many tribulations and system changes. There will be What's-her-name who has an uncanny ability for improvisation and always seems one or two steps ahead of the players, ready with a description of anywhere they go and anyone they meet, and there is always adventure in the offing. Then there is What's-his-name who can do the most amazing voices and mannerisms, sometimes celebrity impressions, which helps to ground the campaign in the familiar with all of the roleplaying interactions. Or maybe that one GM who runs combats so seamlessly that the players don't feel like fighting is a separate or dominant part of the game but rather just another aspect which crops up from time to time but doesn't steal focus from the ongoing story that unfolds. Or the GM who researches history quite deeply and lends a depth to the game that never bottoms out. All of these people are also right in naming those folks as the best GM ever.
In truth, the best GM ever is any and all of the above. The best GM ever is the stalwart player who steps up to ensure that a game will be run, just to fill in for a week or month after month with an ongoing campaign, year in and year out. It is the GM who puts together a scenario for the random gameday or helps out at conventions to make sure everyone is in for a great time. It is the grizzled veteran and the newcomer who is reading their first game book and putting together a group.
The Best GM Ever is you!
However, other folks will post that it is someone else, someone who has a particular set of skills, skills that they have seen in part here and there spread out among many GMs. They will point out that their one friend, So-and-so, might be a contender for the title, since he has a game world he has developed for years that has served their group through many tribulations and system changes. There will be What's-her-name who has an uncanny ability for improvisation and always seems one or two steps ahead of the players, ready with a description of anywhere they go and anyone they meet, and there is always adventure in the offing. Then there is What's-his-name who can do the most amazing voices and mannerisms, sometimes celebrity impressions, which helps to ground the campaign in the familiar with all of the roleplaying interactions. Or maybe that one GM who runs combats so seamlessly that the players don't feel like fighting is a separate or dominant part of the game but rather just another aspect which crops up from time to time but doesn't steal focus from the ongoing story that unfolds. Or the GM who researches history quite deeply and lends a depth to the game that never bottoms out. All of these people are also right in naming those folks as the best GM ever.
In truth, the best GM ever is any and all of the above. The best GM ever is the stalwart player who steps up to ensure that a game will be run, just to fill in for a week or month after month with an ongoing campaign, year in and year out. It is the GM who puts together a scenario for the random gameday or helps out at conventions to make sure everyone is in for a great time. It is the grizzled veteran and the newcomer who is reading their first game book and putting together a group.
The Best GM Ever is you!
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Friday, February 13, 2015
The Friday Grab Bag - March Fo(u)rth for GM's Day!
It is less than three weeks to the big holiday and everything in the Creative Mountain Games catalog at RPGNow.com here and DTRPG here are available at 25% off.
Since it is also Friday the 13th, the price of Superstitions has been reduced for today to $1.00 at RPGNow.com here and DTRPG here!
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elsewhere or needing a particular focus.
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Tuesday, March 4, 2014
March Fo(u)rth for GM's Day!
And so, once again, another year has passed and it is time to give thanks to our many GMs who run such fun games for us. Bring some extra snacks or beverages, perhaps pick them up a little gift, but at the very least, let them know you appreciate all they do with a well-earned "Thank you!"
In honor of the occasion, Creative Mountain Games is holding its annual GM's Day sale and you can check out what is on offer here!
In honor of the occasion, Creative Mountain Games is holding its annual GM's Day sale and you can check out what is on offer here!
Wednesday, January 1, 2014
Message from GM's Day
Don't forget to "March Fo(u)rth for GM's Day!" in just nine short weeks and please do "Like" GM's Day on Facebook here!
Tuesday, August 13, 2013
87 DM Tips
There is an interesting article with a lot of good advice over on NewbieDM.com titled "87 DM Tips." Read more here!
Tuesday, November 6, 2012
Roleplaying Tips GM Mastery Sale
Over on RoleplayingTips.com, they have announced a four day sale on their GM Mastery books. Read more here!
Sunday, March 4, 2012
Happy GM's Day!
Just a note to wish all of the great GM's out there, and those who aspire to greatness, a Happy GM's Day! Don't forget to Like the GM's Day Facebook page and if you have a GM in your life, make sure to thank them for all the hard work they do to bring you cool gaming experiences.
Sunday, February 19, 2012
March Fo(u)rth for GM's Day!
The annual gamer holiday, GM's Day, is right around the corner. It takes place on March 4th and has now been celebrated by increasing numbers of gamers for a decade. I hope everyone will find some way to do something nice for their own GM, whether that is to pick up a little gift for them, make dinner or snacks for your game session closest to the date, or at least to thank them. You can find out more of the origins of GM's Day in this EN World thread here. You can also Like the GM's Day Facebook page here. Whatever you do, have a good time gaming and March Fo(u)rth for GM's Day!
Sunday, September 25, 2011
Third Annual Dave Arneson Memorial Gameday
More news from Tavis on the Third Annual Dave Arneson Memorial Gameday. It's on what would have been his 64th birthday - next Saturday, Oct. 1. In his own words, it is
I wish I could make it myself. Maybe next year. Best of luck to the organizers and I hope everyone has a blast!
. . . better than ever. It runs from 9 am until 11pm, hosted by the Brooklyn Strategist which is doing really cool outreach to kids and working to become a third space for their community. It's got an all-star roster of GMs and designers, running the gamut from original D&D to 4E and beyond, and a panel discussion with journalists and cultural critics and game designers and one of Dave's original playing group exploring his impact on the modern world. Also, beer and wine and homemade snacks. If you are in NYC and can make it, let us know at the Facebook pages for the gameday and the panel. Wherever you are, check out the Kickstarter effort that's funding the event and see if any of the rewards appeal to you. And don't pass up the chance to remember Dave's legacy on 10/1 by rolling some dice and letting your imagination take it from there.
I wish I could make it myself. Maybe next year. Best of luck to the organizers and I hope everyone has a blast!
Wednesday, September 7, 2011
3rd Annual NYC Arneson Memorial Gameday: October 1, 2011
Much like Gary Con of the Midwest, in Lake Geneva, and North Texas RPG Con, in Irving, TX, there's an old school gaming event in New York City celebrating gaming and the legacy of Dave Arneson, one of the progenitors of tabletop roleplaying games. It's the Annual NYC Arneson Memorial Gameday. The event will take place next on October 1, 2011 (Arneson was born on October 1st) at the Brooklyn Strategist, a "unique, community-based, interactive board and card-game center, café and social club." Some of the offerings includes -
• Michael Curtis will be running games of Stonehell Dungeon
• Joseph Bloch will be running games of Adventures Dark & Deep, and will have a new version of the Bestiary
• Luke Crane will be running games of DNA/DOA using a hack of Burning Wheel Gold
• Darren Watts will be running games of Lucha Libre for the HERO System
• Tavis Allison and others will be running games of the soon to be published Adventurer Conqueror King
• Paul Hughes will be running 4E using his poster of the OD&D random monster charts
• Daniel Boggs can't make it, but will be writing a piece for the program book and sending a single-volume collection of Dragons at Dawn & its first sequel
• Panel discussion about Arneson's legacy and how it's shaped modern culture; panelists will include journalists Ethan Gilsdorf (Wired, Salon) and David Ewalt (Forbes).
If you are in the area, this will be an event you don't want to miss!
• Michael Curtis will be running games of Stonehell Dungeon
• Joseph Bloch will be running games of Adventures Dark & Deep, and will have a new version of the Bestiary
• Luke Crane will be running games of DNA/DOA using a hack of Burning Wheel Gold
• Darren Watts will be running games of Lucha Libre for the HERO System
• Tavis Allison and others will be running games of the soon to be published Adventurer Conqueror King
• Paul Hughes will be running 4E using his poster of the OD&D random monster charts
• Daniel Boggs can't make it, but will be writing a piece for the program book and sending a single-volume collection of Dragons at Dawn & its first sequel
• Panel discussion about Arneson's legacy and how it's shaped modern culture; panelists will include journalists Ethan Gilsdorf (Wired, Salon) and David Ewalt (Forbes).
If you are in the area, this will be an event you don't want to miss!
Monday, August 29, 2011
Pacificon Game Expo
Also this coming weekend is the Pacificon Game Expo. In their own words -
The Pacificon Game Expo offers an amazing array of fun events for the entire Northern California gaming community. For 31 years, Pacificon has been the Bay Area's Labor Day Gaming Convention where friends come together and make new friends playing games through all hours of the day. The beautiful Santa Clara Marriott Hotel affords the perfect spot for gamers to while away the holiday weekend surrounded by a hotel staff that is expert at meeting our needs. You can find all kinds of games at the show, be it miniatures, board, card, role playing, or LARP, Pacificon has got it all!
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