Showing posts with label Game Design. Show all posts
Showing posts with label Game Design. Show all posts

Friday, July 8, 2016

The Friday Grab Bag - Women Developers, Designers, & Gamers

Over on avclub.com, they tell us "Barbie is embarking on a new career as a game developer" here.


Also, on gamingaswomen.com, the entire site is devoted to "Gaming as Women" here.


Finally, on thegamecrafter.com and the Nancy Hutchins YouTube channel, check out "Scattered at Sea" by designer and gamer Nancy Hutchins here and below.



Essentially, a clearinghouse for topics not covered
elsewhere or needing a particular focus.
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Thursday, January 22, 2015

Throwback Thursday - How Gaming Got Its Dice by Jon Peterson

This article is almost a couple of years old but I haven't shared it on the blog before, so here's "How Gaming Got Its Dice" by Jon Peterson from his blog, Playing at the World here.


A look back at early tabletop hobby gaming
 or gaming-adjacent topics of the past.
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Friday, January 9, 2015

The Friday Grab Bag - The Genre Debate, Educational Gaming, & OSR Designing

Over on The New Yorker website, Joshua Rothman wrote an interesting literary piece on "A Better Way to Think About the Genre Debate" here.


Also, the orlandosentinel.com website describes an "After-school Game Changer[, a] program [that] combines education, dragon-slaying" here.


Finally, Mystic Bull Games wrote a position piece last August urging publishers, game designers, writers, etc. to "Stop Telling Stories or How to Design for the OSR."  This, however, strikes me as misleading from the jump off as he says that "TLDR: Make a world. Put interesting stuff in it. Some stuff is really bad. Some stuff is really good. It’s hard to tell the difference until characters start messing with them. The DM and players tell the stories, not you."  In truth, not only should the designers not try to be telling a particular story, but also the GM and players simply play the game, and a story (good, bad, somewhere in between) emerges as a byproduct of that gameplay.  Paul Wolfe makes this idea more clear when he explains, "All that’s going to be left is the story that the players and the DM tell years later."  He also makes the mistake of calling the referees and facilitators of these games "DM" rather than "GM" which is problematic for Traveller enthusiasts, Gamma World fans, Boot Hill owners, and players of all sorts of OSR Roleplaying Games that do NOT have "dungeons."  Of course, I am not necessarily assuming he is using the R in OSR as Roleplaying rather than Revival or Renaissance which would make it problematic even more so for Old School wargamers and boardgamers, but that's not really the focus here.

Where Paul missteps is by writing as if this is exclusively an OSR situation.  This isn't just in regard to the OSR, this is a tenet of all roleplay gaming (though less so regarding RPGs with Storytelling Elements and not necessarily at all regarding full-fledged Storytelling Games, but we'll leave those aside).  In Roleplaying Games, the GM creates (or buys) a setting, complete with fleshed out nouns (people, places, things).  Players create characters that exist in that setting, therefore requiring the approval of the GM for whatever they create (usually some guidance from the system being used or some assistance from the GM is all that is needed).  Finally, the players, through their characters, interact with the setting and as they describe their actions, the GM adjudicates (often using dice for random outcomes) and describes the consequences.  The GM can give the players information with an overall view or from the perspective of their individual characters and the players can ask questions about what their characters know and sense (see, hear, etc.).  This process is repeated through the lives of the characters, and those characters develop even as the players become more experienced with the game.  However, it is a common mistake for folks to see RPGs as a way to write stories rather than a way to play a game from which a story might emerge, and I think the way in which Paul states his position leaves open that misinterpretation.  For the most part, I think Paul is on the right track but stops just short of giving the bigger picture.


Essentially, a clearinghouse for topics not covered
elsewhere or needing a particular focus.
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Saturday, November 29, 2014

Saturday Crowdfunding Roundup - Stickers, Toolkits, & Silent Legions

Three Kickstarters to herald this week.  First, who wouldn't want some cool "Stickers by Stan!" if they are being Kickstartered by Stan!?


Also, check out all the goodies that come in the "Game Designer's Toolkit 2015" by Gryphon and Eagle Games.


Finally, peek out of your hiding places at "Silent Legions: A Sandbox Horror RPG" by Kevin Crawford.


Keeping an eye on those Kickstarter & IndieGoGo
projects plus other crowdfunding efforts.
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Thursday, June 12, 2014

2014 Diana Jones Award Nominees

The 2014 Diana Jones Award nominees have been announced and it includes "Two publishers, a hobby game, a family game and an RPG."  See more on the PDF they are circulating here!


Saturday, August 17, 2013

Ancient Game Tokens

Over on the NBCNews.com website, there is a recent article titled "Oldest known gaming tokens dug up in Bronze Age Turkish graves."  While this article could easily be added to any corner of the CMG Blog Triad, I wanted it front and center because I just think it is so cool.  Read more here!


Friday, February 8, 2013

Doppelganger: The Universal Game Piece Kickstarter

There is a rather innovative idea being touted through a Kickstarter for a universal game piece being dubbed Doppelganger.  See more here!


Saturday, February 2, 2013

IdentiFont

Looking to make a document and need the perfect font?  Check out Identifont.com and you'll find many ways to approach choosing the right one for you.  See more here!


Saturday, November 17, 2012

NYU Game Center MFA in Game Design

The graduate school at NYU has a 2-year Game Center MFA for those aspiring game designers.  Read more here!


Saturday, October 27, 2012

National Game Design Month

Do you have a game in your brain just dying to be designed and unleashed upon the world?  You can find out more about how to participate National Game Design Month, NaGa DeMon, as it is known, by reading more here!


Thursday, October 25, 2012

d-Infinity Live! Broadcasts on YouTube

If you haven't been aware, you can check out the d-Infinity Live! broadcasts on Robert Gruver's YouTube channel which includes the lively art of conversation regarding all sorts of gaming subjects.  They go live each Thursday evening  between 8 pm and 9 pm CST and you can not only watch it live but also participate with questions.  Check out their first three episodes (#0, #1, and #2) and join broadcast #3 tonight.  Enjoy!




Friday, October 5, 2012

Wednesday, May 2, 2012

TEDX Video on Gaming

There's an interesting TEDX Phoenix talk called "TEDxPhoenix - Brenda Brathwaite - Games for a Change" that I thought is worth sharing.  Enjoy!

Monday, April 16, 2012

Kids Dungeon Adventure

You really have to check out the wonderful fun they are having with Kids Dungeon Adventure.  If you have some young would-be tabletop gamers, this is definitely for you.  Read more here!

Wednesday, April 11, 2012

Caine's Arcade

Here's a heart warming story about someone named Caine who loves games.  Enjoy!

Saturday, March 17, 2012

RIP MAR "Phil" Barker

The gaming community lost one of its early giants yesterday with the death of MAR "Phil" Barker (1929-2012).  Famed for his Tékumel setting, you can read more about his long career as a professor, author, and gamer at the tekumelfoundation.org  He will be missed.

Friday, January 27, 2012

Friday, November 11, 2011

Gaming Environment Ecosystem from EdGE

The Educational Gaming Environments Group has some interesting theories on design and how players build their own environment and play habits collectively.  Check out more it here.

Friday, October 14, 2011

Monday, October 10, 2011

The Grand OGL Wiki

It's been a little while since I last plugged The Grand OGL Wiki.  Mark Gedak is doing some excellent work keeping the regular additions coming to the site.  If you run a d20 type game, you'll find tons of new monsters and spells among many other inclusions available there, all free for the taking.  And if you publish, or just want to be part of the OGL community in ways that enhance it for everyone else, definitely check things out there and be sure to follow the OGL when producing your own content.  If it is all up to snuff with the license, he could even use some of it there for the archive and make it available for everyone else, too.