Thursday, July 17, 2014

Throwback Thursday - Masters of Fantasy - TSR: The Fantasy Factory


I had forgotten that there was a video version on YouTube of "Masters of Fantasy - TSR: The Fantasy Factory," a documentary of TSR, Inc. produced in 1997, until Zachary Houghton shared it again on Google Plus yesterday, so I thought I would blog about it here on Throwback Thursday.  Watch, if you like, and I'll add some comments below the video.


It's a pretty good quality reproduction of the original video.  It's from 1997, as mentioned, so there are a fair number of ponytails and mullets on employees of the day.  They mention (around the 22 minute mark), that the D&D "became a huge hit and, along with the updated Advanced Dungeons & Dragons, has sold more than fifteen million units."  This surprised me.  I had thought it had been quite a bit more by 1997 but I suppose they must have gotten the figure from the source.  Of course, TSR had many, many other titles and supplements, so this isn't indicative of their total sales by any means.


I very much enjoyed seeing the decade and a half old versions of some of the TSR folks I met over the years.  Seeing a very animated Gary Gygax was a real treat.  He is missed by all, especially those who attend Gary Con each year to honor his memory by rolling some dice and share gaming stories.  It was also fun to see a bearded Harold Johnson, one of the progenitors of the new Nexus Game Fair that took place in Milwaukee about a month ago.  It's great to have so much gaming going on in Southern Wisconsin.  Besides those two conventions, a third is coming up this November in Madison called GameHole Con.


Steve Winter also gets some face time, poignantly expressing how much fantasy played a roll for many employees of TSR before they were even working with the industry giant.


The whole program was part of the Masters of Fantasy series being produced by the Sci-Fi Channel in its early years, and it's great they included TSR as a part of it.  I enjoyed my walk down memory lane and I hope you have, or will, too, this Throwback Thursday.


Maybe you should get a little RPGing or wargaming in this weekend?




Throwback Thursday on CreativeMountainGames.com 
A look back at early tabletop hobby gaming
 or gaming-adjacent topics of the past.
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Wednesday, July 16, 2014

Events & Play Wednesday - Sci-Fi/Fantasy Hall of Fame, Hoopla Event Submissions, Gary Con 2015, and the Ennies Noms

Some older news, since it's been widely reported, but news to me that the new five inductees into the Science-Fiction and Fantasy Hall of Fame are "author and screenwriter Leigh Brackett, artist Frank Frazetta, film director Stanley Kubrick, writer and animator Hayao Miyazaki, and author Olaf Stapledon."  Read more on geekwire.com here or the museum site here.


The 2104 Fall Gaming Hoopla attendee registration is underway and event submission is happening now as well.  You'll need to sign up for the convention as an attendee prior to submitting events, so make sure you take care of that first.  This event has become one of my favorite small conventions with tons of boardgaming and card games, and even some wargames and RPGs mixed in, Pathfinder events are well represented.  This is a full Hoopla which means Guests of Honor, that GREAT kitchen menu (with gamer-sized desserts!), and the huge raffle supporting the American Cancer Society through the Knutson Family Relay for Life team.  So, get ready for a great three days of gaming in Southern Wisconsin!


Just a reminder that Gary Con VII, 2105, has already set their dates for March 26-29, 2015.  Confirm it here.


Also take note that the nominations for the 2014 ENnies Awards came out this week.  You can check the full list here.  Tons of great stuff on the list and a well-deserved "Congrats!" to all who were nominated!


Events & Play Wednesday on CreativeMountainGames.com 
News of Conventions and Gamedays as well as pictures
from those I have attended and games I have played.
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Tuesday, July 15, 2014

Tech Tuesday - Bottled d6 Dice Pendant, Munchkin Messenger Bag, Star Wars Rings, and BLACK

Here's some low-tech tech in the form of a "Bottled d6 Dice Pendant" you can get on Etsy from MatrexsVigil.  See more here.


And while we're on the subject of low-tech, over on Amazon.com, Steve Jackson Games is showing off their Munchkin Messenger Bag.  Looks like it would hold a lot of their games.  See more here.


Also, someone on Facebook recently shared a link to Etsy featuring a pair of Star Wars themed rings the details of which you can discover here.


The Independent reports that there is a new black so black it is the blackest of blacks.  Read more here.



Tech Tuesday on CreativeMountainGames.com 
News focused on Technology
as it might interest gamers.
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Monday, July 14, 2014

Media News Monday - NYT Preparing the Ghost Review, Harry Potter, Doctor Who, & Shannara

Over on the New York Times website books section, there is a new review of Preparing the Ghost by Matthew Gavin Frank.  The "book-length essay, explores Harvey’s compulsion to understand the mystery of the giant squid and also Frank’s compulsion to understand compulsions like Harvey’s. Frank is interested in both the way we mythologize what we can’t fully understand and the amount of uncertainty that surrounds every story."  Read more here.


It's been widely reported that there is a new Harry Potter story penned by J.K. Rowling and running on the Pottermore website.  The scoop is detailed on Today.com here.


If you haven't seen the new Doctor Who trailer, here you go!


There is a Shannara series in the works at MTV.  Read more here.



Media News Monday on CreativeMountainGames.com 
News for Movies, Television, and more
of gamer-relevant Media.
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Sunday, July 13, 2014

Sunday Funnies - Super Mario CAKE!, Middle-Aged Signs, Plus 404 - File Not Found

In June, over on the GamerBoyMedia YouTube channel, they uploaded a video of a Super Mario stop-motion animation cake.  Enjoy!



Also, recently posted to Facebook, here are ten signs that you are "Middle-Aged" (source unknown).


As a bonus to the Sunday Funnies this week, check out this humorous "404 - File Not Found " error message set up for the Association for Computing Machinery of The University of Illinois at Urbana-Champaign here!  It's not CAKE but the page is oddly named as "potato."  Be sure to hang on until the end.  It's really only a minute or so.


Sunday Funnies on CreativeMountainGames.com 
Humor, often gaming-related,
to start the week with a chuckle.
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Saturday, July 12, 2014

Saturday Crowdfunding Roundup - Gamer Goggles Gen Con, 3D-Printed Dice, & the Beyond Words Calendar

Through Gamer Goggles has set up a Kickstarter to fund coverage of Gen Con 2014, so he can be your eyes, ears, and reporter-on-the-spot.! Matt Lemke, the man behind the goggles, plans to bring you reviews, interviews, and special events in the Through Gamer Goggles style on display here.  Jump into the funding pool for this one here.


Gavin Grant has had increasing success with his Kickstarter projects and this time he has turned his focus toward "Pop Dice: 3D Printed Dice."  Scroll down to see scale next to a quarter, as these are jumbo-sized dice.  Pledge $50 if you want a full set of glow-in-the-dark gaming dice, six dice in all.


Also, check out the Kickstarter for the Beyond Words 2016 Calendar.  Lauren Zurchin is as enthusiastic as any creator I have seen on KS and has the experience to make this one a huge success.  See more here!




Saturday Crowdfunding Roundup on CreativeMountainGames.com 
Keeping an eye on those Kickstarter & IndieGoGo
projects plus other crowdfunding efforts.
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Friday, July 11, 2014

The Friday Grab Bag - My 5E D&D Starter Set Playthrough Continues

Our playthrough continues from here!

We're having some fun playing through the 5E Starter Set, with some help from the D&D Basic PDF downloads provided by WotC.  I blogged last week about picking it up and getting started here.  So far it's been as D&D-esque as anything else we've played in that we're certainly approaching like the D&D we regularly play and it's holding up just fine.  We regularly play at Lake Geneva Games where they have a game room hidden behind a secret door and, as a recent addition, a guardian outside to deter riff raff.


As said in the previous blog post, we're taking a break from a 1E campaign to go through this Starter Set, have a regular Pathfinder player in the group, and, in fact, everyone in the group has extensive experience with all forms of D&D and dozens of other RPGs.  There are some interesting differences which I'll discuss after we have worked through the whole Starter Set adventure and wrapped up our foray into this new edition.  We hope to be done prior to or just after Gen Con, but we'll see how it goes.  We're not dawdlers and we want the full experience of the new rules, to give this new game its best foot forward, but we are taking some diverse approaches beyond the tabletop which I'll explain further in this in future blog posts.


Dice towers are beginning to crop up more and more at our table but the complaints about the dice and towers continue unabated.  I can't blame the players.  The initiative rolls for the "bad guys" have been decidedly good but that only rubs salt in the wounds as the inits for the party have been very low on average.  For anyone who printed out the Basic Rules and brings them to the table to help keep us on track, I am giving one re-roll per session.  These came in handy for the party late in this latest game.  More on that below as well.


You'll note we play with miniature figures.  It's something I have done almost always, as a wargamer even before the advent of D&D in 1974, and the players all enjoy that sort of play.  We do have our moments when we don't use any figures, preferring a narrative approach to the game during most NPC interactions, but for combat we certainly find them a useful addition to game play.


I wore my Gary Con VI shirt for this latest game though I am not sure the players picked up on the Goblin connection.  If they did, no one mentioned it at the table.  Perhaps I was subliminally trying to give them a hint.  But they had known they were trailing a goblin raiding party so maybe it was just subtle confirmation of what they already knew.
From here onward, there be spoilers.  So, you players who wish to play the Starter Set adventure without foreknowledge, read no further!
In prepping for this game, I was pleased to find out that Mike Schley had set up a sales site for the maps included in the Adventure Book of the Starter Set.  He has both GM and player versions of the maps, the former with keyed details and the later scrubbed of those aspects.  I'm not a GM who hands players a full map of an encounter location, so the player versions aren't useful to me in that way.  The GM maps I have in the book, which I could scan for personal use and print if I really wanted a loose copy, which I don't.  mI already have a blown up map of Phandalin, so of what is on offer, I grabbed five and might grab the North Sword Coast player version as well.  What I like to do is take such maps and make what I call playouts.  They are similar to Dungeon Tiles or Flip-Mats or other such aids.  I simply take sections of the scrubbed map (it's a time saver not to have to scrub them personally) and use them along the way as the players explore the location.


We dealt with the ambush set up mostly in narrative form.  That is to say, except for the players putting minis on the table to give me a marching order for their approach to the Hideout, they knew only what was verbally described.  I could have mocked up some playouts to conceal the thicket where the guards were in wait but that seemed like more work than necessary.  It is meant to be a quick encounter and it was.  The Dwarf Cleric, who goes by Nox at our table and is played by Norm, used his Animal Handling to keep the wolves busy and the two PCs, one with Darkvision, moved swiftly up the tunnel, spotting the Goblin on the bridge even as they spotted him.  The two PCs won initiative, their best initiative luck of the night, and they took out the sentry before an alarm could be raised.


I couldn't locate any wolves in my minis for some reason so made due with some substitutes.  They worked well enough and I explained to the players what their in-game counterparts were actually seeing.  Notice that the bridge was a separate piece.  I didn't add that until Nox was in far enough to see it, stated he was looking more intently up the tunnel, and made a successful Perception Check.


After farting around with the scree-ridden tunnel but avoiding injury, they split the party, suspecting the tunnel ahead and the tunnel off the one side of the bridge would meet up.  The Dwarf, Nox, and the Wizard, Heronimus, were proceeding up the stream tunnel.  The Halfling, Bulbo, climbed up to the rickety bridge, followed by the Noble Fighter, Excelon, but when the Folk Hero Fighter, Samuel, attempting his Athletics Check it was a critical failure so I had the javelin they had thrown to secure the rope begin to come loose and they opted not to trust it further.  There was no time to re-secure the rope as the Halfling who had lit a lantern was calling for help from point and they all rushed to join combat with the Goblins in the pool room.  Although the Halfling was wounded, they managed to avoid other injury and make short work of these foes as well.  However, they had been spit and yelling orders, so the Goblins here were not surprised nor would the next foes be either.

Note that I don't print out absolutely every portion of the complex but allow some gaps between encounter areas.  This works fine and saves prep time.


When the party climbed the slope into the next chamber they discovered the wolf (who hadn't yet gone into hiding) standing off in challenge to them.  A couple of bow shots and strikes from the Dwarf and Noble took him down swiftly.  By the adventure text, this triggers the Bugbear leader to attempt escape, which he would do down the fissure in the following round.  But the Halfling moving up to the crates causes the two Goblins to spring into action and this kept most of the party's focus away from the Bugbear.  I allowed an opposed check by the Wizard against the stealth of the Bugbear and the Wizard won.  He attempted a Sleep spell but it was too poorly rolled for HP and had no affect.  Since the Halfling and the Noble were handling the Goblins, I allowed the Dwarf a chance to notice the escape attempt and he did also but by the time he made it over to the fissure, straight through the fire pit and taking a point of damage, his wild swing missed his foe and the escape was successful.


They hung tight expecting the Bugbear to collect the wolves and come back around at them but, unbeknownst to them, he failed an Animal Handling attempt and with no immediate support opted to continue his escape.


The group cleared out the rest of the Hideout, and saved the captive, Sildar, rather heroically.  When confronted with the Goblin leader's threat to kill the captive, the Folk Hero hesitated but the Noble Fighter stepped up and threw a javelin (I had allowed some adjustments to equipment for the pregen PCs).  It scored a max damage hit, killing him outright.  I thought to have the rest of the Goblin surrender but they fought on briefly, several being the victims of a Sleep spell, one being killed, and another reduced and captured.

The party then gathered as many of the goods as they could, using the four captured Goblins as porters, and made their way to Phandalin.  We played for some time, the party gathering info from many sources but knew we were pressed and didn't want to rush things overly.  We've opted to do some further in-town play through our online (secret) Facebook group.  It's not only a useful way to handle the logistics of our gaming but will now also be used to get in some between-gaming-gaming.  This and the playouts were the shortcut approaches I alluded to early in this post and I'll have more on those in next week's blog post.

Thanks for checking in!  The next installment is here.

The Friday Grab Bag on CreativeMountainGames.com 
Essentially, a clearinghouse for topics not covered
elsewhere or needing a particular focus.
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